Esri Dev Summit 2015: Aftermath
Rene Rubalcava | March 15, 2015
Ok, this will be my last post on the Esri Developer Summit for 2015, I promise. I had put up a post a day all last week for the Esri Dev Summit at the end of each day, but now I've had a whole weekend to let it all set in and kind of let the bubbles settle. Here are some of the things I think really stood out for me last week.
How to lie with maps
I'm mainly a web guy, but I did notice a lot of cool things coming out of desktop features. ArcGIS Pro has been in the users hands for a little while and I heard some really good stuff from other actual users of this product that wasn't just more marketing material. Basically people I talked to that are using, really like it. I haven't had a chance to use it outside of a demo island, but if these folks like it, I'm eager to get my hands on it. From what I saw, there was a lot of emphasis on authoring your data for online use in ArcGIS Pro, such as exporting vector tiles. Again this year, they reiterated that ArcGIS Pro is not replacing ArcMap, but come on, in my opinion, the writing is on the wall. It may not be this year, but maybe at a version 11 or 11.1, we'll see.
I don't have to do much native dev, but even I can appreciate the support for Xamarin from Esri. It makes sense for shops that don't have staff or budgets to maintain multiple codebases. Also because of the work done on the ArcGIS runtim SDKs, we now how AppStudio. I am very interested in this. It uses Qt to do cross-platform development. The demos they showed were very impressive. I'm not very familiar with Qt and C++ isn't my strongest language, but I'm excited to put some time aside to play with this.
So those are the main things I took away from the Developer Summit this year. As has been the case for many years, the scripted demos always look great, so it's up to the developers and users to put all this stuff through the ringer and see how things pan out.
I had asked about running ArcGIS Server in Docker and apparently I wasn't the only one. It doesn't seem to work...yet. If anyone out there makes any progress on this, I'd love to hear about it. It could make for some fun dev playground antics.